What is IX?

IX stands for Immersive Experiences: an immersive experience where digital and physical elements come together. It is not about the technology itself, but about the experience and its impact. IX therefore goes beyond hardware such as VR and AR glasses. Think of it as an extra, digital layer added to reality that makes deeper experiences possible.

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What are Immersive Experiences? Watch the video. Credits: Dalí Brücknel & Max Petrie (direction and editing)
Definition

Immersive Experiences are experiences where technology influences our sensory perception such that we feel immersed in another (digital) reality.

Possible applications of IX

Beyond games and entertainment, IX is above all suited to societal challenges.

Innovating and learning faster
Better mental and physical health
Accelerating sustainability across various sectors
Influencing behaviour participation and inclusion
Using scarce education capacity more wisely
Designing better through virtualisation
Lower energy consumption
€100-150 bn Global market in 2030 25-35% growth per year

The four components of IX

McKinsey distinguishes four components for (safe) immersive experiences.

Content and experience

Everything you see, hear, and experience in an immersive environment: avatars, 360° videos, virtual objects, storylines, and games.

Platforms

The digital environments where IX takes place, such as Meta Horizons, Roblox, YouTube, Netflix, and SteamVR.

Hardware & infrastructure

The technology that makes IX possible: VR headsets, 360° cameras, 5G, haptic feedback, holograms, and GPUs.

Fundamental technologies

The foundation IX runs on: blockchain (ownership/transactions), identity management, payments, render farms, and cybersecurity.

Together, these four levels create an interactive, immersive, and safe IX experience.

Visitors experience immersive technology at SXSW

From spectator to participant

The essence of IX is not the technology, but the shift in how people absorb information. From passive to active, from distance to presence.

1

Watching

You observe from the outside. Film, television, a presentation.

2

Interacting

You have control, but remain separated. An app, a game, a dashboard.

3

Experiencing

You step into it. You are no longer a spectator, but a participant.

Important: IX is not a replacement for existing media, and not the "next wave" in computing — that's AI. But for specific applications where experiencing is more effective than explaining, IX offers unique possibilities.

What is IX used for?

IX is not an end in itself, but a means. The question is not "how does VR work?" but "what problem are we solving?" Four domains where immersive experiences offer proven added value:

VR gloves for medical or industrial applications

Training & Simulation

Learning by doing in a safe environment. Making mistakes without consequences, practising situations that are rare or dangerous in real life.

  • Practising surgical procedures
  • Running through crisis scenarios
  • Training technical maintenance

Experience & Imagination

Experiencing stories, heritage, and art in new ways. Not just looking at the past or future, but stepping into it.

  • Historical reconstructions
  • Immersive exhibitions
  • Interactive narratives

Participation & Input

Making complex plans understandable. Letting residents and stakeholders experience how a new building, neighbourhood, or policy feels.

  • Urban planning visualisations
  • Exploring policy scenarios
  • Citizen participation

Therapy & Wellbeing

Treatment and support through immersion. Controlled environments for confrontation, relaxation, or rehabilitation.

  • Exposure therapy
  • Pain management
  • Cognitive rehabilitation

About the technology: IX encompasses VR (fully digital environments), AR (digital layers over reality), and MR (interaction between digital and physical). But most immersive experiences today take place on ordinary screens, tablets, and phones — not only in headsets.

The most impactful technology is invisible — it disappears into the experience it makes possible.

Application areas

IX is applied in virtually every sector. From culture to healthcare, from education to industry.

Creative Industries Expo - immersive installation

Culture & Heritage

Museums, theatres, festivals, and heritage institutions

Education & Training

Simulations, skill training, and educational experiences

Healthcare & Wellbeing

Therapy, rehabilitation, and mental health

Urban Development

Participation, visualisation, and public space

Media & Entertainment

Games, film, live events, and broadcasting

Industry & Technology

Digital twins, maintenance, and engineering

IX with impact — and attention to public values

Immersive technology offers unprecedented possibilities, but also raises new questions. How do we protect privacy in environments that record everything? How do we ensure everyone can participate? CIIIC ensures these questions are addressed from the start.

Seven public values are central:

Privacy
Self-determination
Democracy
Health
Safety
Inclusivity
Sustainability
CIIIC Annual Meet-up - the Dutch IX community
€62.5M Growth Fund investment
5 Action lines
476 Community members

The Netherlands and IX

The Netherlands has a unique ecosystem where creators, researchers, and governments collaborate on the future of immersive experiences. The hardware largely comes from Silicon Valley — the methodologies and application insights can come from the Netherlands.

CIIIC is building knowledge about how to deploy IX effectively and responsibly. With attention to public values, in collaboration with the creative industries, and with a focus on societal challenges where IX truly makes a difference.

Getting started with IX?

Discover the funding schemes for research, development, and application of immersive experiences.

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